Supernal Ability: a player may choose from a caste or favored ability when picking their supernal.
Craft Skills: Each craft after the first cost half normal price, round up, up to a max of the characters max craft skill.
Craft Skills: Each point or specialty taken in craft grants 1 sxp when gained.
Crafting objectives: Objectives will be slightly altered to create a better flow to crafting. The following replace the default objectives:
Finishing the project plays to one of the characters Intimacies.
Finishing the project plays to an Intimacy of another character.
The finished project is not trivial and furthers the story or creates a gain for you or your group.
Additional Control Spell: 1-dot, 2-dot, or 3-dot for terrestrial, celestial or solar spells respectively. (To qualify for this merit, you must indulge appropriately in their initiation, as decided by the ST)